![setup grid for fantasy grounds 2 setup grid for fantasy grounds 2](https://i.imgur.com/UvOEuQX.png)
We get it you buy it from Amazon/ a clone from Aliexpress because you saw people with videos who make it so easy. While the firmware process is made easier with the help of Cheetah 5.0, our Marlin variant, there still seems to issues because the BLtouch is something that is not easyto install/ configure.
Setup grid for fantasy grounds 2 series#
The token now has the correct size according to a 15ft x square, but still the grid doesn't overlap 100% red arrow.More often than not, we see BLtouch(s) not working on people's machine and with it, comes a series of hair pulling frustrations and some even toss their BLtouch(s) into the bin/ out the window. If now instead of drawing a square of 42 you draw a square of 13 (42/3 -1 for the line grid) The images just to explain myself a bit better So the only way for what I see to overcome the issue is to set a smaller or bigger square-grid according to how many squares you want inside the square that comes with the image. feet in 5e because the square you are going to draw in FG will be always recognized by the system as 5ft, doesn't mattr how many pixels you have x inch. There is no way to set an image to be 1 square = 10/15 etc. some might be 100 pixels, other 150 or 200) and the best way to handle that is to use FG's automatic scaling.Maybe I miss-explained myself, but that was the conclusion of my though. Note, you might end up using tokens from different sources, and these might have different pixel sizes (i.e. As long as it's an evenly divisible number, you just place the grid in FG (42 pixels, or 50, or 72, or 113.) and then tokens get scale automatically etc. In almost every case, it should not matter what the image size/resolution/pixels per square is of the map image. some might be 100 pixels, other 150 or 200) and the best way to handle that is to use FG's automatic scaling.
![setup grid for fantasy grounds 2 setup grid for fantasy grounds 2](https://assets.dicebreaker.com/DungeonsandDragons_playtabletopRPGsonlineDice.jpg)
I worry that you are trying to fight the system to get what you want, and not understanding or know of some of the built in functions in FG. You can also manually scale tokens, or if all tokens are the same size in pixels, you can set the scale of one token, then use the 'Lock Token Scale' function.
![setup grid for fantasy grounds 2 setup grid for fantasy grounds 2](http://rpgmaps.profantasy.com/wp-content/uploads/2020/03/Inn.jpg)
When it comes to token scaling, if you turn on the GM option for automatic scaling, the tokens will automatically scale to 80% (or whatever you set the option value to) to the grid size (one grid for medium, 4 for large, etc). That distance is only used in displaying sizes for pointers (unless you are using one of the few extensions that use the range for other things). Make sure you're not getting confused with 'dpi' (dots per inch, which only has to do when you print something, and nothing to do with how something is displayed on a computer screen) and how grids are rendered in FG.Īs mentioned, without that extension, 5E uses a grid that represents 5 ft.